500 responses were collected from each country for 4,000 global responses total. Minimize latency of cloud-based games by moving processing power closer to usersĪ research company conducted the survey for Limelight by using consumer panels in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States and Vietnam.Optimize the download process to make it fast and reliable.Limelight’s recommendations to maximize revenue from games include: The survey also asked which elements of a game are most important: Mobile games are by far the most popular type of game, followed by computer games, consoles and tablets. The survey found a clear preference across all age groups, and player types for playing video games instead of watching TV shows and movies. Survey respondents in the 18-35 age bracket said they would rather watch gamers play online than traditional sports. Gamers 46 to 60 years of age made up 29% of the survey with 18-25 year olds representing only 14%. Novice gamers represented 14% of the group with aspiring professionals at 6%. Below is a table of the number of active players in the past 6 months. This happened on an undisclosed date in April 2019. According to Active Player, the highest recorded peak players in the data they made public is over 58.54 million players. So it would be fair to assume that the average age of Steam users is about the same, give or take a few years. Currently, it looks like the game has an average of at least 23 million players logged in daily. Most survey respondents were casual gamers at 58% with the next largest group ranking themselves as expert at 22%. According to some sources, the average age of people who play video games is 33 or 34. In last year’s survey, 25% of people said they were new to gaming while in the latest survey only 14% chose that label. This increase in game play time also helped people improve their skill level with a significant drop in people describing themselves as novices in this year’s survey. This ranges from once a month (15%) to once a week (19%) to daily (14%). About a third of respondents said they also miss showering, eating and socializing to play.Ībout half of the survey respondents said they play video games during work hours. All this time at the controls interferes with daily life with people most likely to give up sleep to have more time to play. That snapshot of binge gaming is up 13% from the 2020 survey. SEE: Samsung Galaxy Unpacked 2020: Galaxy Z Fold2, Samsung Galaxy S20, and more (free PDF) (TechRepublic)Ībout a third of the respondents said that they play five hours in a row. Fifty-three percent of respondents said they made new friends in a game and 36% ranked interacting with other players as an important component of a game. For many people, online games became the place to hang out with friends when other social venues closed. The State of Online Gaming – 2021 survey included 4,000 people in eight countries and asked how gaming habits had changed over the last year of worldwide lockdowns due to COVID-19. Limelight Networks also found that 44% play more than seven hours per week and 25% clock more than 12 hours per week. Video gamers spent about eight hours and 27 minutes each week playing games, which is an increase of 14% over 2020, according to a new worldwide survey. For more info, visit our Terms of Use page. This may influence how and where their products appear on our site, but vendors cannot pay to influence the content of our reviews. We may be compensated by vendors who appear on this page through methods such as affiliate links or sponsored partnerships. That’s how long the average gamer plays each weekīinge gaming is up 13% over last year with some age groups playing six hours at a stretch, a worldwide survey finds. The data comes from a consumer survey of 3,500 active mobile gamers that played a mobile game within the past three months on their smartphone or tablet.8 hours and 27 minutes. Core gamers tend to be older (average age is 30) and are more likely to be male (58 percent). This is a result of more children and teens owning smart devices as prices come down.ĮEDAR looked at the games people are playing and found that casual mobile gamers tend to be younger (average age is 26) and are more likely to be female (70 percent). The average age of mobile gamers is approximately 27.7 years old, which represents a seven-year decrease on 2013. The top 6 percent of spenders generate about half of the mobile gaming revenue, while nearly half of all mobile gamers do not pay to play mobile games. These mobile gamers spent an average of $32.65 in the last year, generating $4.6 billion in revenue. New research shows just how prevalent mobile gaming is in modern life, with the average age of mobile gamers coming down markedly in the last year.Īccording to the 2014 Deconstructing Mobile & Tablet Gaming Report from EEDAR, there are 142 million mobile gamers in North America, up from 111 million in 2013.
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